| clocker | System clock |
| image::image_t | A 2D image |
| gl::matrix4 | A 4x4 matrix for use with OpenGL |
| math::matrix4 | A 4x4 matrix |
| mesh3 | Triangle Mesh |
| mesh3::surface | A list of triangles |
| mesh3::triangle | A face in the mesh (a triangle) |
| mesh3::uv2 | U, v coordinate |
| mesh3::vertex3 | Vertex containing indexed information |
| gl::pixel_buffer | A off screen pixel buffer |
| math::quaternion | A quaternion |
| rectangle< T > | Rectangle |
| gl::texture | OpenGL specific texture handle |
| gl::ttf | True type font renderer |
| gl::ttf::eqchar | Functor used for gl::tff::glyph_hash |
| gl::ttf::glyph | A glyph stored in memory |
| math::vector3 | A 3-dimensional vector |
| video_base | The main video surface |
| video_sdl | The main SDL video surface |
| video_X | The main X video surface |
1.2.14 written by Dimitri van Heesch,
© 1997-2002