| clocker | System clock | 
| image::image_t | A 2D image | 
| gl::matrix4 | A 4x4 matrix for use with OpenGL | 
| math::matrix4 | A 4x4 matrix | 
| mesh3 | Triangle Mesh | 
| mesh3::surface | A list of triangles | 
| mesh3::triangle | A face in the mesh (a triangle) | 
| mesh3::uv2 | U, v coordinate | 
| mesh3::vertex3 | Vertex containing indexed information | 
| gl::pixel_buffer | A off screen pixel buffer | 
| math::quaternion | A quaternion | 
| rectangle< T > | Rectangle | 
| gl::texture | OpenGL specific texture handle | 
| gl::ttf | True type font renderer | 
| gl::ttf::eqchar | Functor used for gl::tff::glyph_hash | 
| gl::ttf::glyph | A glyph stored in memory | 
| math::vector3 | A 3-dimensional vector | 
| video_base | The main video surface | 
| video_sdl | The main SDL video surface | 
| video_X | The main X video surface | 
1.2.14 written by Dimitri van Heesch,
 © 1997-2002