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gl::matrix4 Member List

This is the complete list of members for gl::matrix4, including all inherited members.
build_frustum(const GLfloat left, const GLfloat right, const GLfloat bottom, const GLfloat top, const GLfloat near, const GLfloat far)gl::matrix4
build_look_at(const math::vector3 eye, const math::vector3 center, const math::vector3 up)gl::matrix4
build_perspective(const GLfloat field_of_view, const GLfloat aspect_ratio, const GLfloat near, const GLfloat far)gl::matrix4
from_angle_axis(real_t radians, const math::vector3 &axis)math::matrix4
get_inverted_rotation(void) constmath::matrix4
get_translation(void) constmath::matrix4 [inline]
IDENTITYmath::matrix4 [static]
m_datamath::matrix4 [protected]
m_transposed_data (defined in gl::matrix4)gl::matrix4 [protected]
matrix4(void)gl::matrix4 [inline]
matrix4(real_t d00, real_t d01, real_t d02, real_t d10, real_t d11, real_t d12, real_t d20, real_t d21, real_t d22)gl::matrix4 [inline]
matrix4(real_t d00, real_t d01, real_t d02, real_t d03, real_t d10, real_t d11, real_t d12, real_t d13, real_t d20, real_t d21, real_t d22, real_t d23, real_t d30, real_t d31, real_t d32, real_t d33)gl::matrix4 [inline]
math::matrix4::matrix4(const math::matrix4 &m)math::matrix4
operator *(const math::vector3 &v, const math::matrix4 &m)math::matrix4 [friend]
operator *(const math::vector3 &v) constmath::matrix4
operator *(const math::matrix4 &rhs) constmath::matrix4
operator const GLfloat *(void)gl::matrix4
operator const real_t *(void) constmath::matrix4 [inline]
operator()(unsigned int row, unsigned int col) constmath::matrix4 [inline]
operator()(unsigned int row, unsigned int col)math::matrix4 [inline]
operator+(const math::matrix4 &rhs) constmath::matrix4
operator-(const math::matrix4 &rhs) constmath::matrix4
operator<<(std::ostream &o, const math::matrix4 &m)math::matrix4 [friend]
operator=(const math::matrix4 &m)gl::matrix4
set(real_t d00, real_t d01, real_t d02, real_t d10, real_t d11, real_t d12, real_t d20, real_t d21, real_t d22)math::matrix4
set(real_t d00, real_t d01, real_t d02, real_t d03, real_t d10, real_t d11, real_t d12, real_t d13, real_t d20, real_t d21, real_t d22, real_t d23, real_t d30, real_t d31, real_t d32, real_t d33)math::matrix4
set(unsigned int row, unsigned int col, real_t x)math::matrix4 [inline]
set_identity()math::matrix4 [inline]
set_translation(const math::vector3 &trans)math::matrix4 [inline]
transpose(void)math::matrix4
ZEROmath::matrix4 [static]
~matrix4(void)gl::matrix4 [inline, virtual]

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