conjugate(void) const | math::quaternion | [inline] |
from_angle_axis(real_t radians, const math::vector3 &axis) | math::quaternion | |
get_angle_axis(real_t &radians, math::vector3 &axis) const | math::quaternion | |
get_rotation_matrix(void) const | math::quaternion | |
get_rotation_matrix(math::matrix4 &m) const | math::quaternion | |
get_transposed_rotation_matrix(void) const | math::quaternion | |
get_transposed_rotation_matrix(math::matrix4 &m) const | math::quaternion | |
IDENTITY | math::quaternion | [static] |
magnitude(void) const | math::quaternion | [inline] |
normalize(void) | math::quaternion | [inline] |
operator *(const math::quaternion &rhs) const | math::quaternion | |
operator *(const math::vector3 &rhs) const | math::quaternion | |
operator!(void) const | math::quaternion | [inline] |
operator<<(std::ostream &o, const math::quaternion &vec) | math::quaternion | [friend] |
operator=(const math::quaternion &p) | math::quaternion | [inline] |
quaternion(void) | math::quaternion | [inline] |
quaternion(const math::vector3 &v_, real_t w_) | math::quaternion | [inline] |
quaternion(real_t x_, real_t y_, real_t z_, real_t w_) | math::quaternion | [inline] |
quaternion(const math::quaternion &p) | math::quaternion | [inline] |
scalar(void) const | math::quaternion | [inline] |
set(real_t x_, real_t y_, real_t z_, real_t w_) | math::quaternion | [inline] |
set(const math::vector3 &v_, real_t w_) | math::quaternion | [inline] |
set_identity(void) | math::quaternion | [inline] |
slerp(real_t percent, const math::quaternion &qa, const math::quaternion &qb) | math::quaternion | [static] |
v(void) const | math::quaternion | [inline] |
vec(void) const | math::quaternion | [inline] |
w(void) const | math::quaternion | [inline] |
x(void) const | math::quaternion | [inline] |
y(void) const | math::quaternion | [inline] |
z(void) const | math::quaternion | [inline] |