clear_error(void) | video_base | [inline, protected] |
disable_2d(void) | video_base | [inline] |
enable_2d(void) | video_base | [inline] |
end_frame(void) | video_sdl | [virtual] |
error(void) const | video_base | [inline] |
get_2d(void) const | video_base | [inline] |
get_average_fps(void) const | video_base | [inline] |
get_elapsed(void) const | video_base | [inline] |
get_error(void) | video_base | [inline] |
get_fps(void) const | video_base | [inline] |
get_height(void) const | video_base | [inline] |
get_width(void) const | video_base | [inline] |
init(unsigned int w, unsigned int h, unsigned int bpp, bool fs) | video_sdl | [virtual] |
m_2d_enabled | video_base | [protected] |
m_avg_fps | video_base | [protected] |
m_bpp | video_base | [protected] |
m_clock | video_base | [protected] |
m_error | video_base | [protected] |
m_error_msg (defined in video_base) | video_base | [protected] |
m_fps | video_base | [protected] |
m_fps_sum | video_base | [protected] |
m_frame_count | video_base | [protected] |
m_fullscreen | video_base | [protected] |
m_height | video_base | [protected] |
m_screen | video_sdl | [protected] |
m_shutdown | video_sdl | [protected] |
m_width | video_base | [protected] |
render_image(const rectf &rect, const gl::texture &texture) | video_base | |
render_shadowed_string(real_t &x, real_t &y, const gl::ttf *font, real_t size, real_t shadow_offset, const std::string &text) | video_base | |
render_string(real_t &x, real_t &y, const gl::ttf *font, real_t size, const std::string &text) | video_base | |
resize(unsigned int width, unsigned int height) | video_sdl | [virtual] |
set_error(const std::string &msg) | video_base | [inline, protected] |
set_title(const std::string &title) | video_sdl | [virtual] |
shutdown(void) | video_sdl | [virtual] |
start_frame(void) | video_sdl | [virtual] |
toggle_fullscreen(void) | video_sdl | [virtual] |
video_base(void) | video_base | [inline] |
video_sdl(void) | video_sdl | |
~video_base(void) | video_base | [inline, virtual] |
~video_sdl(void) | video_sdl | [virtual] |